"It was only after the bulk of it had been developed," Sterling says in the video, "that they suddenly got word from Square Enix's London office, telling them they had extra work to do." Sterling points out that this happened two weeks before submitting the game for approval, and that reviewers (myself included) didn't really know about them until launch day.īut it gets worse.
![deus ex mankind divided hidden achievements deus ex mankind divided hidden achievements](https://i.ytimg.com/vi/l_9e5A25Y7Q/maxresdefault.jpg)
Related: Marvel's Avengers Has Reached The Penultimate Phase Of A Dying Game For example, microtransactions were planned without the developers' knowledge, and they were forced to crunch at the last second in order to implement them. Shortly after the game released in September of 2016, noted industry pundit Jim Sterling uploaded a video entitled, "How Square Enix Kept Meddling With Deus Ex." In this video, they detailed Mankind Divided's tumultuous development through verified sources, and laid bare exactly how awfully Square Enix treated Eidos Montréal. Mankind Divided wasn't an episodic game, after all, and instead just exists as a great game that cuts out at the best part. But almost half a decade has passed since then, and we're still no closer to driving Adam's arm blades through the gullets of every last Illuminati creepazoid. Now, this is already bad, but could've been better had there been any actual follow-through. After 10-ish hours, which is under half Human Revolution's runtime, the story draws to an abrupt close and ends with a cliffhanger.
DEUS EX MANKIND DIVIDED HIDDEN ACHIEVEMENTS TV
And as the TV broadcast begins to recount details of Adam Jensen's story up until that point, it begins to sink in that the game isn't halfway over - it's just over. Instead, however, players are forced to watch TV. The first big bad is taken down, a grander Illuminati conspiracy is revealed, and it feels like the next major plot thread is about to unravel. Mankind Divided ends at around what seems like the midpoint. But while I still love Mankind Divided to bits, there's something that's bothered me about it for years now. In the earliest hours, it seemed like another surefire win for Eidos-Montreal, and I was ready to declare it an all-time favorite - even if it did throw around "apartheid" way too loosely. Its narrative was murkier and more complex, and the gameplay was way more open than it had been in the previous entry. The sequel, 2016's Mankind Divided, was even better upfront. Beyond that, it was also just a total blast - filled with compelling stealth sandboxes and dynamic shooting setpieces. It wasn't without its flaws, but for the most part, the cyberpunk-infused immersive sim managed to deliver a morally complicated narrative that actually made interesting points about the human condition. If you're a Deus Ex fan, you don't have to imagine any of this - that's literally what happened.ĭeus Ex: Human Revolution was, to me, one of the greatest science fiction stories to come out of the triple-A space. Then imagine never getting the second half because the team gets shuffled around to finish another team's trilogy.
![deus ex mankind divided hidden achievements deus ex mankind divided hidden achievements](https://i.ytimg.com/vi/Gh4_k_hbXUY/maxresdefault.jpg)
Then imagine that you only get half of that sequel. Imagine, if you will, waiting five years for a sequel to a fantastic game.